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I've read the spec maybe 4 times now, and I am still confused 1) Where is this per-instance data stored? Suppose the following scenario: constant static mesh = pos, normals, texcoords, tangents, etc... varying per instance = translation, scale, rotation, color, etc.... 2) How to use the gl_InstanceID to access data? The primitive index looks like it goes from [0,NumInstances). Is this var exposed in CG? Is there a tutorial or code sample for this extension anywhere? [Edited by - SoftwareGuy256 on May 23, 2007 10:16:18 AM]

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