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Q42

Confused noob seeks help with straight lines

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I'm trying to make a vector-based game in java, but I can't figure out how to get the intersection point of a ray with a surface. This is a fairly important thing to be missing, so any help would be appreciated.

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check out the link below. It's one of the more straight forward tutorials available.

nehe.gamedev.net/data/lessons/lesson.asp?lesson=30

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I still can't believe I forgot to search google. There's also some dumb problem with how my vectors are getting multiplied together. Probably my dumb problem. Argh.

Thanks for the help though.

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