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voxel graphics

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For a voxel landscape, try rendering a dead-on overhead view of a map in 3ds Max, with the renderer set to z values rather than RGB values. This should be a pretty good heightfield... it's roughly how Outcast (www.appeal.be) is handling things. They have a pretty sophisticated document on the subject on their site; look for the "GDC Presentation."

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Talking about outcast - have anyone managed to download the demo and actually get it to work? I've downloaded 4 different versions from 4 different sites - all with ZIP errors (I HAVE tried different ZIP tools, including the most recent WinZip).

I'm kind of tired of 100MB+ downloads that doesn't work , but eager to see how the game looks "in action".... The screenshots are bloody cool, despite the low resolution.


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