• Advertisement
Sign in to follow this  

Help with LPD3DXSPRITE

This topic is 3927 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How can I blit an Image on a desired surface using LPD3DXSPRITE and transparency?

Share this post


Link to post
Share on other sites
Advertisement
(1) Use IDirect3DDevice9::SetRenderTarget() to set your surface as the current render-target

(2) Call ID3DXSprite::Begin() with the D3DXSPRITE_ALPHABLEND flag

(3) Draw it as normal

In order for the image to be transparent, you are going to have to make sure that you have an alpha channel in it to begin with. You could also use D3DXCreateTextureFromFileEx() and use the color key.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement