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sd_dracula

Colouring problem

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i'm having some problems changing the colour of textured and nontextured 3d shapes. i'm sure it has something to do with my ENABLEs and DISABLEs but i cant see the problem anywhere. i set the colour but nothing happens. what is it usually when the colours are not showing up?

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Did you write that?

// enable color tracking
glEnable(GL_COLOR_MATERIAL);
// set material properties which will be assigned by glColor
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);

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