Colouring problem
i'm having some problems changing the colour of textured and nontextured 3d shapes.
i'm sure it has something to do with my ENABLEs and DISABLEs but i cant see the problem anywhere. i set the colour but nothing happens.
what is it usually when the colours are not showing up?
Did you write that?
// enable color tracking
glEnable(GL_COLOR_MATERIAL);
// set material properties which will be assigned by glColor
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
// enable color tracking
glEnable(GL_COLOR_MATERIAL);
// set material properties which will be assigned by glColor
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
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