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The Frugal Gourmet

AnimationController Help (MDX 1.1)

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First time I've tried to load an animated mesh in MDX. Got it working for the most part with AdvanceTime(), like the tutorial... However, I see there's no documentation and I'm a little confused as to how AnimationController works. All I really need to do is set the hierarchy mesh to a particular spot in the animation. For instance, I'd like to set the "Time" property to say 2.0 and put the animation in that spot in time *without* assuming that it has begun from 0.0. There is no Set() version of Time. ResetTime() I see only resets the global counter and does not reset the animation. SetTrackPosition() -- as far as I can tell -- does nothing for me. I wrote a little wrapper to sort of loop it around using only the advancetime() method, but that -- frankly -- sucks. It also loses a bit of precision over time since I mainly work with floats and gets out-of-sync. Any help would be greatly appreciated towards understanding this AnimationController. Thanks. [Edited by - The Frugal Gourmet on May 25, 2007 11:00:48 AM]

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