Newton dynamic problem
I already posted this on newtondynamic.com but its forum doesnt seem so active as this.
So...
I already have the collision between the main character and the world, (i have made it without newton).
Now i want to newton to manage the collision between main character with other characters and objects, but not with the world.
What is the best way to do it?
Thanks in advance.
It's all done with Newton's material system, which you'll definitely need to learn about to process any collisions.
Quote:Original post by Aph3x
It's all done with Newton's material system, which you'll definitely need to learn about to process any collisions.
huh? you don't do anything special to process collisions in newton.. it does it by itself.. o_O
Delfi, I'm disappointed! :o
OP wants to omit collisions between the main character and the world. The way to ignore collisions between certain Newton bodies is via its material system.
OP wants to omit collisions between the main character and the world. The way to ignore collisions between certain Newton bodies is via its material system.
Quote:Original post by Aph3x
Delfi, I'm disappointed! :o
OP wants to omit collisions between the main character and the world. The way to ignore collisions between certain Newton bodies is via its material system.
well, he described his problem in a pretty weird way..
well, in that case, materials are the way to go.
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