Quote:
is there a list of all the jobs that make up a game development team?
Exact titles, and their exact roles, vary quite widely. In general, you have the programmers, the artists, the designers, the producers, and the QA and testing staff. There will obviously be more roles in the actual company as a whole, such as upper-level management or production type roles, but these people will generally be less involved with day-to-day production of the game and more with running the studio and getting deals.
Quote:
i have a little bit of experience with photoshop and ive also done some tutorials in wings3d and found that to be pretty fun but the tutorials dried up and there wasnt much documentation for beginners so it got next to impossible to learn anything from it.
If you're considering persuing an artistic path, you'll likely want to consider getting an art degree. Many studios prefer artists that are well-rounded and have background skill in traditional art as well as 3D modeling.
Overall, OzzyStar, it sounds like you have a passing interest in a few potential fields, but as soon as they get difficult you become less interested. Programming is not trivial. Nor is 3D modeling. Tutorials are usually crap, and usually only cover a very basic collection of knowledge, and documentation only gets you so far. In the end you have to practice, practice, practice, and push through the difficult phases. If you have a tendency to become disinterested in things when they get hard or mildly un-fun, then that's going to cause you a lot of trouble down the line. (I forget if you said how old you are, though; if you're pretty young this is fairly normal, and you shouldn't worry too much about it because you shouldn't be intently focused on your career at such a young age).
Quote:
you're not comprehending what im saying, hard work isnt a fear, ill work for it, if its worth it to me and if its something i'll enjoy doing, but im not going to work to achieve a miserable life (to me). theres no need to "man up" and hate my career when i have the opportunity to gain a career i'll enjoy doing.
Except this is a tragically naive viewpoint.
Everybody will find their job difficult, frustrating and unpleasant at some point. If you think you're going for a career where you will have wonderful days every day of the year, you're going to be disappointed. Even if you love what you do, there will be days when it is hard and there will be times when you hate having to do it. They call it
work for a reason -- that's why they pay you to do it.
Quote:
thanks freak, im in a tough spot with QA aswell, the only game studio where i live is Silicon Knights, ive emailed them about a job in QA, they sent me an automated email back saying they'll get in touch if im needed.
QA is often a "seasonal" job. They're not needed in large quantities for the full lifecycle of a project, so studios tend to keep only a small number of permanent testers on hand, and ramp up with temp employees as the project goes on. You may have just caught them at a bad time. It's the same with writers, as I mentioned before; few studios keep full-time writers on staff, since they're a money pit for 75% of the project.