glPushAttrib() and glColor*()

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-1 comments, last by postalbruhman99 23 years ago
what atrribute do you push with glPushAttrib() to mess around with the color of the scene? using GL_CURRENT_BIT leaves the current color of the scene alone, but in between the glPushAttrib()/glPopAttrib() calls no matter what glColor*() i set, stays white. and things just get worse with scenes with textures.
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