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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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Teej

01.02 - Enrolment Roster

724 posts in this topic

picklejuice here, new since yesterday (christmas), like the forum and have high hopes considering the vast amount of resources on this site
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Well Here I am. My current job has me ever so close to the ledge of my 25 story building. All I do at work is check out games and wish that I was making them. So Why wish when you can create.
I tend to stop working on my little projects usually as soon as I start them so I''m hoping this time it won''t happen.
Anyway, I hope this makes me happy, and more importantly, rich.

If I were you, then I''''d be reading this instead of writing it. But either way I would know it sucked.
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HEllo all.

It''s time i got back into programming. I first learned the basics of programming on my old Vic-20 when i was fairly young (aahhh... GOTO statements), got a couple years of computer science under my belt, then ran out of cash and have spent the last 5 years doing hardwood floors of all things.

This tutorial looks promisng, hope it''s got what i need to set me back on the right track

Nobody expects the spanish inquisition!
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Well, i''ve reached the end of this tutorial and must say it stinks.

I''m mainly annoyed because the file i was supposed to download for the readyness test tool me to a spam page with heavy popups with no files in sight.

THis tutorial was not what i hoped it would be at all and i am very dissapointed, so back to the search engine for me, but I''ll post anything i find helpfull, like this site

http://www.cplusplus.com/doc/tutorial/

It covers all the basics of C++ and is great if you are new to programming or just as a review. It is clear, concise with good clear examples. Whoever wrote this peice of crap tuturial should take a look at what a REAL tutorial looks like

Nobody expects the spanish inquisition!
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Hi Teej,
I''m nearly 4 years late for signing up,
but its better to be late then never.
sign me up!


:-|
so where''s the code?
no need to rush it, take you time mate, I can wait.
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quote:
Original post by TheFuzz
cool! i just found this part of the forum, but its a wicked section!


wtf is wrong w/ you?[/joking]


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Hello,
I''m a computer graphics professor in Brazil.
I''d just want to thank you for creating such an interesting tutorial. Hopefully I''ll be able to learn a lot of good stuff here!!
Rodacki
(Brazil)
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Sign me up! I''m here and ready to start learning!!!

Learning -- All ahead full, cap''n.
Set brain to Learn Factor 9!

Teej, you''re doing a fantastic job, keep up the great work... but I do notice that some of the tutorials are a little dated. Plz update them soon. I would like to do a MMORGP, but need a few pointers on getting started. Thx. email me when you''ve finished the tut so I''ll know to look back here...

l8r d00d.
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Hey I''m here to try and learn, sounds like fun, I havn''t got much windows programming or anything fancy, just what you learn in highschool. Anyways as I said sounds like fun sign me up. lol.

~~SURG~~
LTM my new fad, know it, use it, love it, LAUGHING TO MYSELF
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Hi everyone, I am looking foreword to learing all that you have to teach. I very well apreciate the time you take to help everyon including your self, this whole thing of yours is a brilliant idea. I thank you for what I am about to learn imbarking on this juorny. Thanks to all.

Silence is the key to nothing but everything.
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Hi I am new and i would like to register for those tutorials

Thank you Teej.
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For those who don''t know....
Teej is no longer here.
The tutorial is up though for obvious reasons.
Enjoying your learning!

@The Cusp:

What are you talking about??
That tutorial is one of the most easy to read tutorials ever made!
It''s true though that most the tutorial sources are hard to find.
They''re hosted by someone else.
Maybe one of the staff can host it on GameDev officially.
I still have the files on my computer.
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Nice one guys!

Thanks for this thrilling resource - it's just such a shame that it's waaay down the bottom of the forum list. I've been to this site many times but have only noticed this baby today.

fwiw I'm not really that interested in making swanky 3D Windows games at the moment - just modest flash / shockwave mini(?)-game prototypes for now. All the same, I'm v excited about what I'm about to learn.

Go you good thing!
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How did this show up? I thought that with the forum's new necro features this thread would finally die away...
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this is accessed about once a month...
so that's not happening anytime soon.
unless they just either: 1) allow people to post but not let it show up on active topics or the front page; or 2) disable this thread all together.
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But since the last dozen pages are us requesting that that happen, and they still haven't listened, it is unlikely that it will happen any time soon.
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