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Teej

02.02 - Game Development Tools

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RandomGamer    122
Borland''s free compiler is a useful one, and it''s up to version 5.5. It is what I have been using, however, there is a problem with the OpenGL compatability, and I have yet to be able to figure it out. It will compile C and C++ applications depending on the command line options you use, and it is capable of creating windows applications (use the -tW option)... it is all command-line stuff as someone has already pointed out, but that doesn''t bother me too much. If anyone knows how to fix the OpenGL problem, please feel free to explain (in detail if possible) how I could do so as well. It has to do with the glaux library files and it gives unresolved external _____ errors.

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Corrosive    122
Hi, i´m totally new in this forum, but i have readed the posts for some time!!! I have C++ Borland Builder 4.0 for windows!!! Can i compile the sources that you will post here soon? DX7 is compatible with Builder 4.0?

Thanks!! and by the way, can you tell me where can i get some really good newbie tutorial to windows programming with C++?

bye!

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Corrosive    122
Thank´s... I guess it will help a lot...

And as i have asked before, Builder 4.0 is compatible?

for security reasons i have adquired Borland C++ 5.0 for windows!

and DirectX 7.0a SDK full!!

The dll´s of DX7 are compatible with one of the two compilers above?

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adamakhtar    122
at last! i now know im not the only one with problems with Dev C and pointing it to the DX. Could someone please explain as fully as possible what to do. Ive gone to compiler options to include the Locations of the Direct Headers and Libaries in the relevant fields. However it messes up! Im also stumped as to what the difference is between the option to include the path in the field which you have to check and the fields directly below. Someone mentioned adding trunks but im a newbie (Though not dumb)! Any help much appreciated.

What are other alternatives - maybe all the cheap guys searching for a compiler (like me) who cant afford Visual C should group together and decide on a shareware one to use. Not only would this make it easy to help each other out on compiler issues it should also help us to get on to the real issue of making games.

Laters
Aki

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Dionysis    122
adamakhtar,

Alot of programming books come with a free Introductory version of MSVC++. You won''t be able to release anything you make because of a nag screen that pops up everytime you run your program, but it''s perfectly fine to learn with. I got my copy with "Tricks Of The Windows Game Programming Gurus" by Andre LaMothe.

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ManOCheese    122
I can also recommend "Game programming starter kit 4.0", it''s very good. The game writing guide book is brilliant, some exellent advice from the greatest people in the games industry.

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BiTMAP    122
O well it seems to me that some ppls missed it. well as it''s true i don''t have any idea of a free editer compiler there is a one pakage deal. called Visual C++ it has a built in editor and compiler and debugger in one. i think it''s pretty good.

Who says it has to make sense?

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Rickmeister    182
Hi.. quite new in this forum..

Anyway. There is a free IDE for Win95/98/2000 (should work on ME too). It''s called Quincy2000 and can be used with BCC55 (free) or the GCC compiler. It''s look/feel is close to MSVC++.

Just follow this link:

http://www.midifitz.com/alstevens/quincy.html





Will code anything for free beer!

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superpig    1825
There was one I found a while back - LCC-Win32. I think it''s GNU license, and as far as I can remember it can build DX apps. not sure though.

Sound - anyone tried CoolEdit? (http://www.syntrillium.com/)

Superpig
- saving pigs from untimely fates

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Weatherman    122
I know that Teej is in love with PaintShop Pro. However, it is quite expensive and, with each new version, it becomes more difficult to use.

If you are interested in a graphics program that is better than Microsoft Paint (but not as powerful as Paintshop Pro), try the FREEWARE program "ImageForge" from CursorArts. The URL is http://www.cursorarts.com/ca_imffw.html .

If you would like a more powerful program, try "ImageForgePro". It costs $28.95 (US) and is available from http://www.cursorarts.com/ca_imf.html . (You can get the trial version for a 20 day evaluation and then register online if you want to continue using it).

ImageForgePro will probably be good enough for most (if not all) of the projects that Teej is going to throw at us. But the main advantage is that it is a relatively powerful program that is very easy to use.

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If you can find the demo version of PaintShop Pro 3, the 30 day trial doesn''t ever take effect. I got to at least day 300 something before I caved in and bought 7. I still can''t believe they took the softening tool out of the later ones, though...

logic errors dont kill people, people kill people...

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folleitor    122
heheh i´m back, i finally got visual c++ 6.0 in an illegal way...i don´t have much money so...and i also have the directx runtimes and the sdk!!!!!! AT LAST READY TO START!!!!

Pd: good luck to those of you who are still in the search for the compiler...

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Guest Anonymous Poster   
Guest Anonymous Poster
www.samer.ws
i got mine there too (Visual Studio 6) Couldn''t afford to buy one !!!

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Exellon2000    122

Graphics Editing Software



I have found that 3DS Max is the most popular one out there in making 3D graphics, as most of you already know. I also recommend CorelDraw and CorelPhotoPaint 7, 8, or above. They are very good for making professional looking design documents and logos, but not for in game graphics, although you may be able to use PhotoPaint for interface items such as menus and buttons.

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Guest Anonymous Poster   
Guest Anonymous Poster
I just got Dev-C++ to compile DirectX stuff!!! YES!!!! OH HAPPY DAY!! I just wanna thank the guys in the chatroom for helpin me with finding out how to!

...I would tell you where I got the files from so I could do it...but...I forgot

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bob_the_third    122
One of my friends bought the "Game Programming Starter Kit 4.0" and I''m not sure I''d recommend it after seeing what you actually get. The compiler is the introductory version which means you aren''t allowed to legally distribute the programs you create with it. The DirectX SDK is free anyway. As for Genesis, I''m not sure how good it is...we never did get it to finish compiling the sample scene (twenty minutes wasn''t enough); granted my friend''s computer was a PII 400 so that might not be a problem now. I haven''t tried the character editor, but I suspect it has some sort of license restriction or it wouldn''t be so cheap. Instead of $40 for the kit, you could pay around $100 for the professional edition of Microsoft Visual C++ 6.0. The only thing I found worthwhile in the kit was the book (not a bad read on game design concepts). If you just want the book, go for it. Otherwise I''d suggest spending a little more on the compiler (with no license restrictions) and downloading the free DirectX8 SDK from Microsoft.

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Dragoneer    122
well, I myself have adobe 6.01 and PSP 6

but i only have Dev-C++ to along with DirectX 8. it better work *whines*

I just read that it may not be compatible with DX8, but then i read a post that said it was working. Do i need a new compiler?

To all! from Dragons Emotion

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Hey i need some help i got xp and all the c/c++ compilers i d/l i can''t use. Most of them i cannot even find how to d/l. can i have some help i''m impatient!

Oh and adobe paintshop 6.0 is a great program for jpegs and bitmaps. $100 with a rebate of 30. peace easy

Only the eyes of a true player will see what realy happened. Peace easy!

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