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Guest Anonymous Poster

Storing Objects/Entities

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Guest Anonymous Poster
Is there any way of getting around having to store an individual transformation matrix for each object/entitiy (i.e. crate, monster, etc.)?

If not, what type of structure would you suggest using? My inclination is to use a linked list of objects/entities and to have a node for each specific object/entity that contains a link to an array that would hold the transformation matrix?


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