Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Guest Anonymous Poster

Storing Objects/Entities

This topic is 6783 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Guest Anonymous Poster
Is there any way of getting around having to store an individual transformation matrix for each object/entitiy (i.e. crate, monster, etc.)?

If not, what type of structure would you suggest using? My inclination is to use a linked list of objects/entities and to have a node for each specific object/entity that contains a link to an array that would hold the transformation matrix?


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!