Best Practice Requested: Drawing multiple Sprites in D3D *resolved*
What is the best practice for drawing sprites in Direct3D?
BeginScene();
Begin();
Draw first sprite.
End();
Begin();
Draw second sprite.
End();
EndScene();
OR
BeginScene();
Begin();
Draw first sprite.
Draw second sprite.
End();
EndScene();
[Edited by - murdock on June 1, 2007 10:46:34 AM]
BeginScene();
Begin();
Draw first sprite.
Draw second sprite.
End();
EndScene();
You can see it yourself making two examples:
probe 1:
BeginScene();
for(int l = 0;l< 10000;l++)
{
Begin();
Draw first sprite.
End();
}
EndScene();
probe 2:
BeginScene();
Begin();
for(int l = 0;l< 10000;l++)
{
Draw sprite.
}
End();
EndScene();
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