Jump to content
  • Advertisement
Sign in to follow this  
Khaos Dragon

Double buffering scheme in XLib

This topic is 4149 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've got another XLib question. Since I'm no longer running XLib as blocking on events and have it drawing each frame, I need to setup a double buffer. I guess two things I need are: 1) a way to do a fast clear or full blit to a display buffer 2) a way to setup two display buffers, so that I can write to an offscreen buffer and then switch the offscreen buffer to the screen buffer and the screen buffer to the offscreen buffer. If anyone can give me some guidelines, please advise. I've been reading the official XLib Manual, but it doesn't seem to help in this regard (probably because it is assumming single buffer event blocking applications).

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!