IArchiveReader *pReader;
// first method
int iIndex = pReader->GetFileIndex( "myfile.bmp" );
int iSize = pReader->GetFileSize( iIndex );
char *pBuffer = new char[iSize];
pReader->GetFileData( iIndex, pBuffer, iSize );
// or, second method
int iIndex = pReader->GetFileIndex( "myfile.bmp" );
IArchiveFileHeader *pHeader;
pHeader = pReader->GetFileHeader( iIndex );
int iSize = pHeader->GetSize();
char *pBuffer = new char[iSize];
pReader->GetFileData( iIndex, pBuffer, iSize );
Using only the reader class seems easier to use, but using a file header class seems more object-oriented and could be handy when I need to write archive files.
I know its only a small detail, but any thoughts would be appreciated :)
File Archive question
Hiya,
I'm just designing a file archiving system, and I'm not sure which of the two methods I'm considering to use. I have an interface called IArchiveReader, and I'm wondering if it's worth implementing a seperate class for the file headers that are in the archive files. I'll try and demonstrate how each way would be used to try and explain better.
This topic is closed to new replies.
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