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X Files in D3D10

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Not that I'm aware. I think they replaced for the .sdkmesh, but there are ways to load them.

All you have to do is to create a D3d9 device and load it using the d3d9 functions, then you copy the vertices and all the other information from created object.

If I remember correctly one of the users here made a tutorial on how to do it, the only problem its that the article its on italian :/, but the code its easy enough to be understanded.

Here is the link to the article
And here is the demo code

Credits for the article goes to:
robydx

I hope that hepls.

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