Jump to content
  • Advertisement
Sign in to follow this  
arithma

X Files in D3D10

This topic is 4063 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Not that I'm aware. I think they replaced for the .sdkmesh, but there are ways to load them.

All you have to do is to create a D3d9 device and load it using the d3d9 functions, then you copy the vertices and all the other information from created object.

If I remember correctly one of the users here made a tutorial on how to do it, the only problem its that the article its on italian :/, but the code its easy enough to be understanded.

Here is the link to the article
And here is the demo code

Credits for the article goes to:
robydx

I hope that hepls.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!