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Multi-threading? [Solved]

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Hey, im wondering how tricky it is to do multithreading? Basically the problem im having it i have developed a 3d application with a user interface and im doing the following using microsoft text to speech:
if(playAudio==true)
		{
				
				if(bPageOnePlayed==true)
				{
				int lTts;
			    lTts =iTts;
				lTts++;
				ISpVoice * pVoice = NULL;
				char* ansistr = "error, no text found";
				ansistr = myPage.pageArray[lTts];
				int a = lstrlenA(ansistr);
				BSTR unicodestr = SysAllocStringLen(NULL, a);
				
				::MultiByteToWideChar(CP_ACP, 0, ansistr, a, unicodestr, a);
				::SysFreeString(unicodestr);
				CoInitialize(NULL);
				HRESULT hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **)&pVoice);
				
    if( SUCCEEDED( hr ) )
			{
				hr = pVoice->Speak(unicodestr, 0, NULL); 
				pVoice->Release();
				pVoice = NULL;
			}
The problem? when the text to speech is engaged nothing happens, this small function seems to hold the CPU's attention till the text has finished, the same is true of a mock up test i did for playing a wav file:
if( ::GetAsyncKeyState('Q') & 0x8000f )
				{
					if(iSound<1)
					{
		    PlaySound("drac1.wav", NULL, SND_FILENAME);
				iSound++;
					}
				}
			}
So does this sort of thing require multithreading? if so does anyone has some simple examples of how to implement it (im still very much a noobie). The over all goal is to be able to interact with the user interface whilst the sound is playing, efficiency isnt a big issue i simply need to get this prototype working as best it can :D Im using C++ with native directX if it helps. [Edited by - Chett2001 on June 2, 2007 5:17:49 PM]

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1. Use the Async flag for the Speak command. That means it will not halt the CPU while speaking.

2. Use WaitForSingleObject() to wait for the speaking to finish if you want your thread to wait.

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Wow thanks i cant believe i missed the tag for 1, anyone got a solution for the wav file issue?

edit:Cool i found a similar tag for playSound, thanks for your help HeadKaze, appreciated.

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