Jump to content
  • Advertisement
Sign in to follow this  

A Question About Game Engines (Kinda)

This topic is 4161 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey "Dev"-ers! This question isn't about "how do i get started with making games??"" But I was reading an article posted by a noobishly noobish noob (NNN) like that, and a reply from a polished vetran said what you needed to get started was (software wise): 1) A 3D asset creator -- I have Maya COmplete and am Ok with it (But i can't figure out rigging at ALL) 2) A 2D Asset creator -- I have Photoshop and can put together UV texture maps and paint over them 3) A Text Editor -- I have UltraEdit Demo version but if anyone could offer advice on a free version that would be great 4) A game engine -- I have the Neula 2 SDK engine but dont know how the heck to use it Yeah so that's what is said i needed. But here's my real question .. What the heck does a game engine do, and if a program in the compiler/text editor, how does the engine use that to make your game and how can you program internal animations (character animations??) I know you can program a character model to move in the X,Y, and Z axis, but how can you program an engine to execute an animation you made in Maya?? It doesn't make sense ... .. Yeah and if someone could offer me advice on a free compiler/text editor and how i can use Nebula 2 after some preogramming experience i'd worship you (C++ and Direct X, i guess) ONE LAST QUESTION even though i have asked SO MUCH: Are there any good level design books that don't use the UnrealTools Level Editor???? THANKS SO MUCH IF ANYONE CAN JUST ANSWER ONE QUESTION THAD BE HELPFUL

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!