Sign in to follow this  
writtensouls

How do you apply a transformation matrix to a 2-d sprite?

Recommended Posts

Hello. I found out how to do rotations out of the draw method but now I dont know how to apply the matrix to a 2-d sprite. Can anyone help? language C# with xna Anthony out, Thanks, its appreciated

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this