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Using the left-to-right order of matrix concatenation,

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Hey all, what does this mean Using the left-to-right order of matrix concatenation; for me to get mine to come out correct i have to do this Scale * (RotateX * RotateY * RotateZ) * Translation; what way it this to that statement and damn why so many ways???????????????????

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It just means that transformations are done like this in D3D:
     v' = vM1M2...
The vector is multiplied by matrices in the order of left-to-right.

Quote:
 Original post by ankhdwhat way it this to that statement and damn why so many ways???????????????????

Huh? Australian accents are sometimes hard for me to understand, but I didn't know the grammar was so different. [wink]