Jump to content
  • Advertisement
Sign in to follow this  
ankhd

Using the left-to-right order of matrix concatenation,

This topic is 4061 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all, what does this mean Using the left-to-right order of matrix concatenation; for me to get mine to come out correct i have to do this Scale * (RotateX * RotateY * RotateZ) * Translation; what way it this to that statement and damn why so many ways???????????????????

Share this post


Link to post
Share on other sites
Advertisement
It just means that transformations are done like this in D3D:
     v' = vM1M2... 
The vector is multiplied by matrices in the order of left-to-right.

Quote:
Original post by ankhd
what way it this to that statement and damn why so many ways???????????????????

Huh? Australian accents are sometimes hard for me to understand, but I didn't know the grammar was so different. [wink]

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!