Using the left-to-right order of matrix concatenation,

Started by
0 comments, last by JohnBolton 16 years, 10 months ago
Hey all, what does this mean Using the left-to-right order of matrix concatenation; for me to get mine to come out correct i have to do this Scale * (RotateX * RotateY * RotateZ) * Translation; what way it this to that statement and damn why so many ways???????????????????
Advertisement
It just means that transformations are done like this in D3D:
     v' = vM1M2... 
The vector is multiplied by matrices in the order of left-to-right.

Quote:Original post by ankhd
what way it this to that statement and damn why so many ways???????????????????

Huh? Australian accents are sometimes hard for me to understand, but I didn't know the grammar was so different. [wink]
John BoltonLocomotive Games (THQ)Current Project: Destroy All Humans (Wii). IN STORES NOW!

This topic is closed to new replies.

Advertisement