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dreallink

Dark Texture Problem

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I'm making a game for class and I'm starting with the terrain map, and using a .raw file for the texture. The problem is that I was somehow able to have the texture load the correct texture color (the .raw file) that I have when I had the program coded wrong for the camera function, however, once I added the camera correctly, the texture file is dark when the program runs. This is a link to texture in jpg format:
http://img.photobucket.com/albums/v280/picshooter04/grass.jpg
I'm wondering how to fix this? Do, I need to rearrange the order of some of my functions and/or call something else so that it displays the correct color of the texture (.raw file)? Also, how do I avoid this happening, like if it is a function arrangment problem, how do I know what I should/should not have before another function? [Edited by - dreallink on June 5, 2007 4:38:30 PM]

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EDIT: I figured out what the problem was, but there is still a problem.
If I have the following code in the main section, the texture comes out how it is suppose to.
glutInitDisplayMode (GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGB);
glutInitWindowSize (800, 600);
glutInitWindowPosition (50, 50);
glutCreateWindow ("A basic OpenGL Window");


However, I need to use the init(); call and therefore I do not need the above section of code, but taking out the above section gives me the dark texture problem. If I leave in the above code with the init(); call, I get the following error:
GLUT: The following is a new check for GLUT 3.0; update your code.
GLUT: redisplay needed for window 1, but no display callback.

From what I understand, I don't need the function calls that I took out, but if I take them out my texture displays incorrectly.

Correct Texture:
http://img.photobucket.com/albums/v280/picshooter04/colorTerrain.jpg

Incorrect Texture:
http://img.photobucket.com/albums/v280/picshooter04/darkTerrain.jpg


Anyone have any ideas how to fix this?? I do not know how to resolve this, so any help would be appreciated. Thanks in advance.

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There are a lot of possible sources of this problem. I don't think anyone is going to be able to help you without seeing your source code (the relevant parts, that is).

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