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texture problem

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Hey, Im trying to load a BMP texture with alpha blending, however, this i what i get: pic (sry for the crappy host, but my ftp isnt working atm :( ) the image is supposed to be straight, plus, part of the E on Game, appears on the beginning of the quad. This is what I'm doing to setup the texture:
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, 4, texture->width, texture->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture->data);
Any ideas? Thanks

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Quote:
Original post by PlayfulPuppy
Looks like you're specifying the bottom left and bottom right texture coordinates the wrong way around when you're creating the quad.


It only happens with some textures, and they're all created the same way... :(

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