Sign in to follow this  
tufflax

Animating 3D models

Recommended Posts

Hey! I've recently begun experimenting with 3D graphics (in XNA) and I think I've learned quite a lot in a short while. I know how to draw primitives, static models, texture them, color them, transform them, and I have a basic understanding of shaders. But one thing that I've wondered for a long time now is how does this whole thing with animating 3D models work? How do I make models that have animations "built in" (or maybe that's not how it works?) and how does the interface between the code and the model work? I've searched the web and GD several times but I haven't found any satisfactory articles expalining all this. Maybe I'm not using the right key words. Anyway, if anyone could point me to a thorough tutorial/article on this stuff I would be very grateful. For now, my goal is to be able to make a basic humanoid character with jumping, running, etc. animations.

Share this post


Link to post
Share on other sites
This is one place where you can find an article on character animation. It talks about X file animation with DirectX and C-plus-plus (the plus signs don't work for some reason), but the first few sections cover some general animation theory and might be useful.

This is another article I found but I havn't read it so I don't know if it's any good.

And This is an article on animating collada models with XNA.

Share this post


Link to post
Share on other sites
Here's the absolute only references you'll ever need to help you jump into 3D animation..:-

http://graphics.ucsd.edu/courses/cse169_w05/index.html

http://www.flipcode.com/documents/matrfaq.html#Q18
http://www.flipcode.com/documents/charfaq.html#Q25

Good luck!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this