Quote:Original post by GamerDude27 This looks really nice! I'm downloading the demo as I type. I was wondering what tools you used to recieve these results. In only 7 weeks this is incredible. Anyways nice screenshots and I wish you best of luck with your game.
I thought that this was done in a program called Gamemaker? I could be wrong on this one, but I never saw anything other than Gamemaker and Ogre (I'm guessing that the word Ogre means Ogre3D as in the graphics library) as anything that was to be used for tools. Did anyone else see those two words? Just out of curiosity.
Most likely the n00biest programmer out there. I need a website soon so that I can share my projects with you (when done with my projects).
That's pretty impressive for a student project. Doubly so for one that is only 7 weeks in.
The opening cut scene is very good, the graphics and presentation are very professional, and the level is complete (plus boss!).
On the downside, there are alot of technical issues (mentioned in greater detail later), and the gameplay feels a bit thin right now. I don't know how long you have to work on this, but I think what you really need to focus on now is fleshing out the combat and enemies, tightening up the collision, making better use of the time-control aspects, and making the player/camera controls a bit less touchy.
On the technical side, it was a bit of work trying to get it to run. The only "near flawless" mode on my machine was DirectX without shaders. With shaders I couldn't see the walls, floor or character (yet I could still see most other objects and the characters staff). OpenGL with shaders crashed, and without shaders the lighting was funny. I saved the log files, along with a more thorough description of the problems I had. PM me your email address if you want me to send them to you.
Overall, good work and I'm hoping that you continue to work on this. It's a great start and by expanding the gameplay and polishing it, you could have one of the standout student projects of this year.
Quote:Original post by jakem3s90 Well I finally got around to playing, and all I have to say is "WOW". That was really an awesome game demo. Really impressive, especially for only taking 7 weeks of development.
I recommend others download it as well, it was really fun!
Do you have any plans for it for the future?
Thanks! :D I'm glad you liked it.
Well, the game concept and story will be around for a while I hope, to build something more out of it. But this particular game demo is finished as such.
Quote:Original post by JBourrie On the downside, there are alot of technical issues (mentioned in greater detail later), and the gameplay feels a bit thin right now. I don't know how long you have to work on this, but I think what you really need to focus on now is fleshing out the combat and enemies, tightening up the collision, making better use of the time-control aspects, and making the player/camera controls a bit less touchy.
First of all thank you for taking your time.
The project period is finished as it is. The concept, however, might come in handy later on.
But I agree fully on your criticism.
Quote: On the technical side, it was a bit of work trying to get it to run. The only "near flawless" mode on my machine was DirectX without shaders. With shaders I couldn't see the walls, floor or character (yet I could still see most other objects and the characters staff). OpenGL with shaders crashed, and without shaders the lighting was funny. I saved the log files, along with a more thorough description of the problems I had. PM me your email address if you want me to send them to you.
We have tested it as far as we could, but when it is about shaders far is just not enough =).
Quote: Overall, good work and I'm hoping that you continue to work on this. It's a great start and by expanding the gameplay and polishing it, you could have one of the standout student projects of this year.
Very flattering! =) Why don't I just take the moment here and thank you for the time again, and thanks for Rumble Box ;). Great game!
Quote:Original post by thechocobohunter I thought that this was done in a program called Gamemaker? I could be wrong on this one, but I never saw anything other than Gamemaker and Ogre (I'm guessing that the word Ogre means Ogre3D as in the graphics library) as anything that was to be used for tools. Did anyone else see those two words? Just out of curiosity.
JBourrie was right, Gamemaker is the name of my school. The game is developed in C++.
And about Ogre - yes, Ogre3D was the graphics engine we used. But all the other parts were developed for the purpose of Secret of Time.
Quote:Original post by Klegg The project period is finished as it is.
This makes me kind of sad. Not because the game isn't good, but because it's the foundation of something much better. However you look at it, though, it's quite complete for a 7 week project. Good work :)
Quote:I would be glad if you could share your information. Just e-mail me at...
Sent.
Quote:Very flattering! =) Why don't I just take the moment here and thank you for the time again, and thanks for Rumble Box ;). Great game!