Secret of Time Screenshots - Videos - Downloads

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20 comments, last by Klegg 16 years, 10 months ago
Quote:Original post by GamerDude27
This looks really nice! I'm downloading the demo as I type. I was wondering what tools you used to recieve these results. In only 7 weeks this is incredible. Anyways nice screenshots and I wish you best of luck with your game.


I thought that this was done in a program called Gamemaker? I could be wrong on this one, but I never saw anything other than Gamemaker and Ogre (I'm guessing that the word Ogre means Ogre3D as in the graphics library) as anything that was to be used for tools. Did anyone else see those two words? Just out of curiosity.
Most likely the n00biest programmer out there. I need a website soon so that I can share my projects with you (when done with my projects).
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Quote:Original post by thechocobohunter
I thought that this was done in a program called Gamemaker?


Quote:developed by thirteen students from the Swedish school Gamemaker.


It's the name of his school.

Check out my new game Smash and Dash at:

http://www.smashanddashgame.com/

That's pretty impressive for a student project. Doubly so for one that is only 7 weeks in.

The opening cut scene is very good, the graphics and presentation are very professional, and the level is complete (plus boss!).

On the downside, there are alot of technical issues (mentioned in greater detail later), and the gameplay feels a bit thin right now. I don't know how long you have to work on this, but I think what you really need to focus on now is fleshing out the combat and enemies, tightening up the collision, making better use of the time-control aspects, and making the player/camera controls a bit less touchy.

On the technical side, it was a bit of work trying to get it to run. The only "near flawless" mode on my machine was DirectX without shaders. With shaders I couldn't see the walls, floor or character (yet I could still see most other objects and the characters staff). OpenGL with shaders crashed, and without shaders the lighting was funny. I saved the log files, along with a more thorough description of the problems I had. PM me your email address if you want me to send them to you.

Overall, good work and I'm hoping that you continue to work on this. It's a great start and by expanding the gameplay and polishing it, you could have one of the standout student projects of this year.

Check out my new game Smash and Dash at:

http://www.smashanddashgame.com/

Quote:Original post by jakem3s90
Well I finally got around to playing, and all I have to say is "WOW". That was really an awesome game demo. Really impressive, especially for only taking 7 weeks of development.

I recommend others download it as well, it was really fun!

Do you have any plans for it for the future?


Thanks! :D I'm glad you liked it.

Well, the game concept and story will be around for a while I hope, to build something more out of it. But this particular game demo is finished as such.

But you never now... ;)
--Secret of Time - Download your free copy at http://www.secretoftime.net
Quote:Original post by ViLiO
You should definitely have submitted these to the Image of the Day Gallery [smile]


Thanks for the tip! I just uploaded some screenshots.
--Secret of Time - Download your free copy at http://www.secretoftime.net
Quote:Original post by JBourrie
On the downside, there are alot of technical issues (mentioned in greater detail later), and the gameplay feels a bit thin right now. I don't know how long you have to work on this, but I think what you really need to focus on now is fleshing out the combat and enemies, tightening up the collision, making better use of the time-control aspects, and making the player/camera controls a bit less touchy.


First of all thank you for taking your time.

The project period is finished as it is. The concept, however, might come in handy later on.

But I agree fully on your criticism.

Quote:
On the technical side, it was a bit of work trying to get it to run. The only "near flawless" mode on my machine was DirectX without shaders. With shaders I couldn't see the walls, floor or character (yet I could still see most other objects and the characters staff). OpenGL with shaders crashed, and without shaders the lighting was funny. I saved the log files, along with a more thorough description of the problems I had. PM me your email address if you want me to send them to you.


We have tested it as far as we could, but when it is about shaders far is just not enough =).

I would be glad if you could share your information. Just e-mail me at jollan34[remove this part]@hotmail.com or PM me.

Quote:
Overall, good work and I'm hoping that you continue to work on this. It's a great start and by expanding the gameplay and polishing it, you could have one of the standout student projects of this year.


Very flattering! =) Why don't I just take the moment here and thank you for the time again, and thanks for Rumble Box ;). Great game!
--Secret of Time - Download your free copy at http://www.secretoftime.net
Quote:Original post by thechocobohunter
I thought that this was done in a program called Gamemaker? I could be wrong on this one, but I never saw anything other than Gamemaker and Ogre (I'm guessing that the word Ogre means Ogre3D as in the graphics library) as anything that was to be used for tools. Did anyone else see those two words? Just out of curiosity.


JBourrie was right, Gamemaker is the name of my school.
The game is developed in C++.

And about Ogre - yes, Ogre3D was the graphics engine we used.
But all the other parts were developed for the purpose of Secret of Time.
--Secret of Time - Download your free copy at http://www.secretoftime.net
how does one embed screenshots into posts?
Quote:Original post by lodoss118
how does one embed screenshots into posts?
HTML code
<img src="http://www.url_to_your_pic.jpg">
Quote:Original post by Klegg
The project period is finished as it is.

This makes me kind of sad. Not because the game isn't good, but because it's the foundation of something much better. However you look at it, though, it's quite complete for a 7 week project. Good work :)


Quote:I would be glad if you could share your information. Just e-mail me at...

Sent.

Quote:Very flattering! =) Why don't I just take the moment here and thank you for the time again, and thanks for Rumble Box ;). Great game!

Thanks :)

Check out my new game Smash and Dash at:

http://www.smashanddashgame.com/

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