Rendering getting messed up when I move camera
When I move the camera, this happens:
Any ideas as to why that would happen? In fullscreen mode the same thing happens except without the vertical lines!
Oh, whoops! I meant to post this in the OpenGL forum. Well, this is in OpenGL. Anyways...
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
I have that before rendering if that's what you mean.
EDIT: It suddenly started working correctly, not sure what I changed, but it works... 8|
[Edited by - Gumgo on June 6, 2007 11:58:56 PM]
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
I have that before rendering if that's what you mean.
EDIT: It suddenly started working correctly, not sure what I changed, but it works... 8|
[Edited by - Gumgo on June 6, 2007 11:58:56 PM]
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