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jtorres

Buy game source code

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No, no, no. You CAN'T buy source code. Period. Now you can look for source code that's been released as Open Source and learn, steal, copy, blatantly rip off to your heart's content. But buying source code, does not, I repeat DOES NOT exist as an option.

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Well, you can buy it, if the company is willing to sell it.

But the costs will quickly go to millions of dollars, since you're effectively buying the product.

There's also companies which offer source code licensing, where, for a much smaller fee, along with limited support. I believe Unreal engine can be licensed with full source code. And even there it costs hundreds of thousands of dollars.

The only other alternative for source code is Open Source Software, which may or may not require purchasing of license for commercial use.

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Quote:
Original post by Alpha_ProgDes
No, no, no. You CAN'T buy source code. Period. Now you can look for source code that's been released as Open Source and learn, steal, copy, blatantly rip off to your heart's content. But buying source code, does not, I repeat DOES NOT exist as an option.


Why can't you buy it?
and erm No No No you can't "...steal, copy, blatantly rip off to your heart's content." you still have to respect the licence.

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You didn't mention why you want to waste your money buying some code, but I feel compelled to point that source code, alone, is a completely terrible learning mechanism. I don't care if you think think "learn better" by looking at code, you're wrong. Or rather, you might be right -- you might learn something better, but what you are learning will likely be incorrect, misguided, misunderstood, or just plain wrong. Source code is devoid of any contextual information that helps you understand why a particular choice was made, and you're working purely on the assumption that the source code is good (which it very often is not, or if it is, is good for a particular purpose that is different than your own, et cetera). And as somebody attempting to learn, you are obviously not qualified to determine if the code is good or not.

So, I'll get off my soapbox now, but if you're thinking about buying code in some misguided attempt to educate yourself, I strongly suggest you look elsewhere. If not, you can ignore my post (although I still think it's a waste of your money).

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I need almost 100 games for a business but and develop it myself I need a long time and I have not time. Because of this I am trying to buy it.
Thanks.

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Quote:
Original post by jtorres
I need almost 100 games for a business but and develop it myself I need a long time and I have not time. Because of this I am trying to buy it.
Thanks.


Oh! Well since you put it that way...

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Quote:
Original post by dmail
Quote:
Original post by Alpha_ProgDes
No, no, no. You CAN'T buy source code. Period. Now you can look for source code that's been released as Open Source and learn, steal, copy, blatantly rip off to your heart's content. But buying source code, does not, I repeat DOES NOT exist as an option.


Why can't you buy it?
and erm No No No you can't "...steal, copy, blatantly rip off to your heart's content." you still have to respect the licence.


That assuming you're distributing it or the game made from it. If it's for your own personal, private use, then the above applies without alteration.

Plus, does this guy strikes you as part of a professional game studio looking for an engine to license?

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Original post by jtorres
I need almost 100 games for a business but and develop it myself I need a long time and I have not time. Because of this I am trying to buy it.
Thanks.


...what are you talking about? You're...you want to buy the source for 100 games and sell them under a different name/publisher?

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Maybe you should look into LICENSING other peoples' games. Honestly, though, if you don't know what types of games you're interested in--let alone which SPECIFIC games you're interested in--the business is destined to fail.

A good business--any kind of business--requires planning. You are obviously just flying blind and making things up as you go. You may want to reconsider that.

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Sure, I've got plenty of source codez.

I can sell it by megabyte or by kLOC.

I've also go some of the "good" source code, but that one costs extra. I'll even throw in some executables and dlls for free.

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Quote:
Original post by jtorres
People sellmy your source codes, write me to jose.torresgomez@gmail.com and put your price. Thanks.


1.000.000 bucks and all my source is belongs to you :D

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Quote:
Original post by Antheus
Sure, I've got plenty of source codez.

I can sell it by megabyte or by kLOC.

I've also go some of the "good" source code, but that one costs extra. I'll even throw in some executables and dlls for free.


Do I need to roll my own "lib" or does it come ready to use?

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I wonder what exactly is this business you're talking about, the only serious, money making game development business going in this country is Online Casino games, sounds like you got yourself in a tight situation by promising something you don't have and can't produce.

I wouldn't sell my code, though I might consider serious negotiations, and by that I mean money upfront for the right to use the code, not own it, and definitely no "I'll pay you when we make money" or dubious profit shares.

Edit: You could License one or more of the Garage Games engines.

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Quote:
Original post by greenhybrid
Quote:
Original post by jtorres
People sellmy your source codes, write me to jose.torresgomez@gmail.com and put your price. Thanks.


1.000.000 bucks and all my source is belongs to you :D
$1.00? Deal! I put a shiny loonie in the mail, you can send back the source code tapes at your earliest convenience.

Man, this international economy thing is awesome.

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Quote:
Original post by Ravuya
Quote:
Original post by greenhybrid
Quote:
Original post by jtorres
People sellmy your source codes, write me to jose.torresgomez@gmail.com and put your price. Thanks.


1.000.000 bucks and all my source is belongs to you :D
$1.00? Deal! I put a shiny loonie in the mail, you can send back the source code tapes at your earliest convenience.

Man, this international economy thing is awesome.


:( I dont know if this is such a good deal?
One million rabbits for your source code?? Mind you I reckon if I get 100 and the way they breed...

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You can always take a game, dissassemble, rewrite large portions of the game,
Create new graphics/sounds/maps/etc and reassemble.

Voila--your game! Though some/most/mabey all licenses do not allow
dissassembling, so be warned. ...Not to mention how incredability
hard this will be.

Also... Free game source code released under the GPL.

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What exactly are you looking for ?
You should be able to find people willing to sell(or write for you) high quality complete casual games for ~$5k-20k each without any major difficulties.

Ofcourse if you don't need an exclusive licence it can be alot cheaper.

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Quote:
Original post by Ravuya
Quote:
Original post by greenhybrid
Quote:
Original post by jtorres
People sellmy your source codes, write me to jose.torresgomez@gmail.com and put your price. Thanks.


1.000.000 bucks and all my source is belongs to you :D
$1.00? Deal! I put a shiny loonie in the mail, you can send back the source code tapes at your earliest convenience.

Man, this international economy thing is awesome.


The period is used as a thousands seperator in many european contries and the presense of multiple periods in that number leads me to believe he wasn't using it as a floating point.

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Quote:
Original post by mpipe
Quote:
Original post by Ravuya
Quote:
Original post by greenhybrid
Quote:
Original post by jtorres
People sellmy your source codes, write me to jose.torresgomez@gmail.com and put your price. Thanks.


1.000.000 bucks and all my source is belongs to you :D
$1.00? Deal! I put a shiny loonie in the mail, you can send back the source code tapes at your earliest convenience.

Man, this international economy thing is awesome.


The period is used as a thousands seperator in many european contries and the presense of multiple periods in that number leads me to believe he wasn't using it as a floating point.


Or, it's a currency vector: (1, 0, 0)

Isn't that Sol system? Does this mean the price of earth?

But I completely agree, I18n causes many headaches.

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What exactly is your buisness model? Are you selling the source code itself, or are you selling compiled games to the public?

No one in their right mind would sell you the complete source code to say a casual game for cheap, as they are basically cutting themselves out of the picture then. You might have to pay $500,000+ to purchase such things, so you are looking at Millions of dollars to purchase 100 games.

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