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Matrix from latitude longitude

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Been trying to do this and came up with
Matrix world = Matrix.Identity;
world.Multiply(Matrix.Translation(0.0f, 0.0f, -1.0f));
world.Multiply(Matrix.RotationY(-(alerts.Longitude) * deg2rad));
world.Multiply(Matrix.RotationX((alerts.Latitude) * deg2rad));
which is definitly the easy answer. but it doesn't seem to even be correct for all cases. is there a way to go directly to a matrix?

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