Sign in to follow this  
51mon

Which Soft Shadow Method Should I Use

Recommended Posts

Hi I’m currently upgrading my light engine and would appreciate if someone had some wisdom to share in the field of soft shadows. I’m using DX10 and deferred rendering but the shadows can be generated in a forward process if beneficial. The shadows don’t need to be physically accurate as long as they look sufficiently good. Which method would you advise me to use? Thanks

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this