Jump to content
  • Advertisement
Sign in to follow this  
methe

OpenGL Clipping of non Rects

This topic is 4057 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I'm trying to find if there is any way in DirectX to clip a given shape on the screen. For instance to clip a rotated rectangle along its borders. For those familiars it would be something like ::glClipPlane() in openGL. Any hint? thx.

Share this post


Link to post
Share on other sites
Advertisement
IDirect3DDevice9::SetClipPlane
SetRenderState(D3DRS_CLIPPLANEENABLE, ...);

and for software vertex processing there is also IDirect3DDevice9::SetClipStatus, which might just be a way of optimizing out the default view frustum planes when your own custom planes make them unnecessary.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!