Jump to content
  • Advertisement
Sign in to follow this  
Eralp

Saving another frame and using it as background

This topic is 4063 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi :) The title is long enough i think :D how can i save another frame and use it as background to another frame? I know how to overwrite,you just dont clear the buffer. But is there any other way different then overwrite? Actually im gonna pause the game and draw a menu as sprite. Any other ideas on how to draw the menu would be appreciated =)

Share this post


Link to post
Share on other sites
Advertisement
Copy the back buffer to a RT texture using IDirect3DDevice9::StretchRects and then use that in the subsequent frames.
You'll have to oversize the target texture and update only part of it if your graphics card can't do non-power 2 textures.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!