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Going from windows headers to glut

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Okay, I'm not entirely aure if this is the right place to put this so, Mods, move if needed. Okay, here's my problem: I have a camera engine built in windows that I made and a scenery program I made with glut so it could be cross-platform. Well, I combine the two programs so I could move around in my scenery. Unfortunately, when I removed all the windows needed functions from the camera program, I forgot I had GetCursorPos and SetCursorPos in the script commands. Is there a function in glut, a header file, or anything that I can use to work like GetCursorPos and SetCursorPos to replace them so my program will work? Thank you. ~PCN

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you can use SDL to do that (libsdl.org). SDL is cross-platform also so you should not have a problem. Take a look at the docs for mouse and events:

SDL_WarpMouse()
http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fWarpMouse

SDL Events:
http://www.libsdl.org/cgi/docwiki.cgi/Introduction_20to_20Events

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