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glFont2 usage problem.

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I would like to report some problem I'm having when I'm trying to use glfont2. Whenever I invoke the glfont::GLFont::Create method at the initialization phase of my program, it makes the whole viewport a plain black background. Whereas if I remark the glfont::GLFont::Create method, my scene is drawn properly. I am just wondering why is this? I'm pretty sure I already set the app to Ortho2d. And I'm sure the create method points to an existing .glf font I generated. Am I missing something?

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This topic is 3840 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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