Jump to content
  • Advertisement
Sign in to follow this  
Exomondo

OpenGL Mipmap scale factor

This topic is 4120 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How does OpenGL calculate the mipmap scale factor ( particularly the size of polygon to be textured ) and is there a way to get access to this value? Thanks!

Share this post


Link to post
Share on other sites
Advertisement
Not quite sure what you're asking for, but most questions like "How does OpenGL..." are answered in the API specification. Maybe section 3.8.8 will help you? It describes more of an ideal implementation of OpenGL, where real implementation are allowed to deviate to a certain degree for practical reasons.

Share this post


Link to post
Share on other sites
Quote:
Original post by Brother Bob
Not quite sure what you're asking for


Thats ok you pointed me in the right direction ;) i was racking my brain searching the redbook for that stuff.

Thanks for the link...for the record what i wanted was the scale factor algorithm for a polygon, cheers!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!