Jump to content
  • Advertisement
Sign in to follow this  
madjerry01

QuickTime texture loading

This topic is 4054 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi im having a problem with QickTime, im plaing on useing it to load texteures on mac osx (OpenGL), however the framework that im working on uses custom Files (for multiplatform reasons). So in my loading function i only have a pointer to this custom file which has read, seek, tell etc but i does not have the files name or path, my question is how to load the texture haveing only such file and method's in QuickTime. I used DevIL and jasper before and in these librays i could pass a pointer to the reading/writing functions, but i cant find it(function for passing the pointers to functions) in QuickTime.... many thanks... jerry

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!