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Hi, I'm trying to implement a light map in my scene. I have a regular texture and the lightmap texture. I'm abit confused as to what glTexEnv to use for each texture. The only comnination for which it seems to be half working (I get a mixture of both textures) is when the second one is GL_BLEND, but then whole object becomes transparent _and_ the lightmap appears to be black. thanks in advance, - Vince

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