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03.02 - Language Topic Requests

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I would like some kind of explanation as to what linked lists are and how to use them. I asked when I went on a C++ course and was told that I didn''t need to know them. Other than that this tutorial seems spot on. Keep up the good work Teej, your a top man

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Shmmeee - here''s what looks to be a pretty decent tutorial on linked lists:

Linked List Tutorial

(warning...if you''re not pretty good with pointers, linked lists will be difficult to follow)...

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I would love to see some information on inserting assembly code into one''s C code.

FragLegs

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Guest Anonymous Poster
I would like a tutorial about drawing splines. I think it would be cool to be able to draw basic 2-dimensional curved lines.

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I would be interested in learning how to actually change a pixel without using an API. I don''t know how complicated or uncomplicated this is, but so far all of my tutorials/books just ignore that you actually can change the color of each pixel and only invest time in using ASCII characters.

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I know it''s already been mentioned and a link posted but I''d really appreciate an article on linked lists. This would be a huge help because there one of the few basic ideas I have no concept of as of yet.

But I will check that link out, too.


Crash,

We Must Move Forwards NOT Backwards, Sideways NOT Forwards And Always Twirling Twirling Towards Success

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asylum: Good idea -- I should try and get a ''Using MSVC'' article up there!

cliffhawkens: It''s good that you mention it -- no tutorial series should be without data types and all of those *ahem* wonderful typedefs. As for the OOP, well, we might evolve to that at some point, but not for the forseeable future.

Black_Flag: Some of the items in your list are already going to make its way into the tutorial articles themselves (i.e. sprites, 2D animation, sound). We have to be carefull when mixing 2D and 3D topics though -- 3D is a whole new ballgame (which I''d like for us to play in someday soon).

logicbomb and FragLegs: A little inline assembly never hurt nobody...but I''ll leave that for when we actually have a need for it (as part of an article or later topic). Oh, but I do like the idea of stack/heap memory and will consider that soon.

Shmmee and Crash: Although ElCabong is right, and there are tutorials out there for linked lists, I''m still undoubtedly going to give them fair treatment when the time comes to use them the first time.

RandomGamer: Don''t you worry -- we''ll be playing with pixels very soon!

I realize that I didn''t cover everyone, but I''ll always go through the entire topic when considering articles to write. Trust me, every comment helps.

I''ve got to get Pointers out of the way, and then I''ll hit one or two of these suggestions. Thanks all!

Teej


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Sweet... I''m going to have to go out there and buy that video game programming book with a copy of the learners edition MSVC++ compiler so that I can follow along... I''m tired of having to figure out ways around my compiler''s incompatability.

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I''m also interested in learning techniques for randomly generating things (ie. maps, levels, sprite placement on maps, etc.) I don''t know if you''ll be getting into this, but it would be cool to hear about. I''m sure it would be similar to AI techniques, but still.

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I really liked the idea about heap vs stack memory and calling conventions for functions, and why passing a value to a function and in that function taking the pointer to the value and returning that, Why is that a bad idea ? :D ....

I know the answer but a lot of people doesn''t and that is just such a fundamental thing that it should be dealt with, and also understanding this is great for understanding of why a function call inside a inner loop is a bad idea.

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I have looked through the posts and haven''t found this suggestion specifically but loading and manipulating bitmaps would be a big help for me.

I really don''t know how you manage to find the time to do what you do. Well done, I have a hard enough time keeping up.

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feverpitch: Thanks! I''m sure that some people who are right on my tail wouldn''t agree that I''m ''keeping up with it'' as well as they''d like, but hey, I''m trying my best.

As for loading bitmaps, there''s a (new) article up called 04.04 - DirectDraw Surfaces that looks at loading bitmaps (and dumping them into DirectDrawSurface objects).

Teej

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What is a mud? I''ve seen it two or three times now in posts.

Thanks!

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MUD stands for Multi User Dungeon. I was originally used to describe text-based online games with multiple simulaneous players, and now applies to things like EverQuest.

"Fall seven times, stand up eight."
-Japanese Proverb

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Hello Teej! great job...so far....

I have a question :
What is a "template "? I am from Romania and I am thinking that
maybe this word can''t be translated in may language so pls ,
give me somme sinonims....

Mask

P.S. I subscribe to Black_Flag''s list . So hellp as much as you
can ( read: if you have time )


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hey mad_mask
a template is a set of sorce files like utils.h and winbase.cpp
that teej has set up for us so we can focus on programming the actually guts of the game "game_main.cpp" a template is just a base for you to work off of so you dont have to worry about programming all the other stuff cuz its already taken care of as part of the template!

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I''m new to the site and have just read about the c++ language. Where would I go to learn it? I might already know some. I''ve been using video games and computers for about 20 year. I''m eager to learn so I can begin the development of my game and possible help others.

Todd Durden

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