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Cross-Compiling for Mac

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Technically, I'm talking about SDL, but I figured, if you can cross-compile for Mac, it shouldn't be hard to setup a library for it. Anyways... If I'm writing my games with a cross-platform library like SDL, I feel like I should take advantage of that and compile the game for Windows, Linux, and Mac. I have Windows and Linux covered, but I don't have access to a Mac machine. I don't want to shell out 1000+ bucks just for that, so I was wondering if there is an easy way to cross-compile for Mac from Linux or Windows?

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