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About occlusion

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Hi! I have posted a topic earlier about occlusion but i decided to delete it becouse i was asking stupid questions in it. Now that i documented a little more i want to ask you guys a question. What is the best way to occlude my objects. First i test which object are occluded (i do this in the update function?) and then i render only the ones that are not occluded - ( i do this in render) Is this correct? or? Thanks!

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For faster prototyping I suggest to have a dummy function always returning <unoccluded>.
The rationale is very simple: until you don't have **real** artwork with a real degree of complexity there's no point in having occlusion.

You may be surprised of how fast the vid cards after Radeon9xxx are at processing vertices.
I am confident right now a good batching solution (even in GL) can easily outperform most occlusion optimizations.

Not to say that you should put occlusion optimization techniques in the trashcan, but still wait till you need it. Crash-tests are good but sometimes far from reality. Simple tests does not have enough dataset to exercise the workforce.

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