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DevIL - ilGenImages question

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I'm using DevIL for image loading. However, every time I call ilGenImages it return the same number. No matter how many times I call it. It loads textures fine, I can get the first one set. But every one after that as the same number and thus I cant bind any other image but the first one. I have a program where I dont know how many images I will be loading at all. Its completely user dependent. I'm really at a loss here.
private bool loadFile(string file)
	Il.ilGenImages(1, out _image);

am I missing something?

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Consider using this ilut function:

(C notation)
GLuint ilutGLLoadImage(filename);

You can just store and later bind its return value as a new texture name, but you'll have to delete the texture yourself when you're done.

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