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stretching the DirectX window

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Hi guys I have a dual head graphics card and i want to stretch my DirectX output on two monitors programmatically. Can any one plz help me out that how it can be done in DirectX.

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try looking in the DirectX documentation for things like "Selecting a Device (Direct3D 9)":
Quote:
1. Initially, the application must enumerate the display adapters on the system. An adapter is a physical piece of hardware. Note that the graphics card might contain more than a single adapter, as is the case with a dual-headed display. Applications that are not concerned with multi-monitor support can disregard this step, and pass D3DADAPTER_DEFAULT to the IDirect3D9::EnumAdapterModes method in step 2.

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