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Smooth shading on polygons in DirectX

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Any tips on how to achieve smooth lighting / shading on polygons in directx based real time rendering engines? It seams the the more "extreme" or varying a surface is in angles and elevation, the more pronounced the shading on individual edges and polygons become. I am developing in Maya. Attached are images of the polygonal surfaces in Maya, and in our game engine. I cannot find a way to reduce and/or eliminate the severe spiking in the shading.

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I posted the image at:

http://www.ericfoos.com/terrain-shading.jpg

terrain-shading.jpg

Appreciate your input very much.

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