Advertisement Jump to content
Sign in to follow this  
esfoos

Smooth shading on polygons in DirectX

This topic is 4235 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Any tips on how to achieve smooth lighting / shading on polygons in directx based real time rendering engines? It seams the the more "extreme" or varying a surface is in angles and elevation, the more pronounced the shading on individual edges and polygons become. I am developing in Maya. Attached are images of the polygonal surfaces in Maya, and in our game engine. I cannot find a way to reduce and/or eliminate the severe spiking in the shading.

Share this post


Link to post
Share on other sites
Advertisement
I posted the image at:

http://www.ericfoos.com/terrain-shading.jpg

terrain-shading.jpg

Appreciate your input very much.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!