Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

GregQ

*Rotation tag in 3DS's Keyframer*

This topic is 6927 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone know something about Rotation tag in Keyframer (in *.3ds file) ?
I have some documentations with observe of this tag .... But they are all - WRONG !
Always Number of current KEY is large than the Number of All Keys !!!
Please ! Help me ! Does anyone know something about it ?

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!