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Shader Compiler [FIXED]

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Hiya, I'd like to distribute the shaders with my game in pre-compiled form, but the D3D10 Shader Compiler gives me error X3501: 'main' entry point not found. I can't find any information as to how to fix this, so I was wondering if anyone here can help? Many thanks for any suggestions [smile] [Edited by - beebs1 on June 21, 2007 4:19:19 PM]

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It seems to work OK when I use the /E flag followed by the name of the vertex shader. For example:

fxc /E VS effect.fx

Maybe that'll help someone.

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