Jump to content
  • Advertisement
Sign in to follow this  
glenn07

Quake 4 editor issue

This topic is 4043 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Although I've used UT 2004 editor to make levels and 3DS Max to build static meshes, etc, I'm a total newbie to the Quake 4 editor. I'm wanting to build a level which incorporates Relief mapping. However, I'm having trouble getting started. When I drag a box in the top view, in the camera view the texture partially disappears and is all fuzzy and broken up, similar to that of having another texture underneath and there is some z-fighting going on. Obviously there can't be as there is only one mesh there. If I press a button like BSP, for instance, it all comes back, until I move the camera again. Is it a graphics card issue? I only have a Geforce 6200 256mb, with 2 gb of RAM. Has anyone else had this problem?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!