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SDL rotozoomSurface - strange behavior

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Hey, I searched for a way to do Bitmap Rotating with SDL. I then found this Thread: which helped alot. But the rotate ends up in a strange jumping here is a small video: Here's the Surface: And the code (C++) Snippet: void rot_left() { rotation -= 1; actual = rotozoomSurface (image, (2.25*rotation), 1, 0); if (rotation < 0) rotation = 159; return; } The functions is toggled when I push left button, "rotation" is an int going from 0-159 as i need the angle for rotozoomsurface I multiply it by 2.25 to get an in from 0-359. Why is my Sprite bouncing like that? Has it something to do with the underliing Algorithm? Thx for help.

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