Jump to content
  • Advertisement
Sign in to follow this  

MFC Dialog initalize into a control

This topic is 3984 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

There's one here at Gamedev (http://www.gamedev.net/reference/articles/article1778.asp) which overcomplicates things a bit, since it's using a CView-based approach.

It's quite simple actually. You just provide the HWND of the control to DirectX and any drawing (WM_DRAWITEM or WM_PAINT, whichever process you choose) calls the render function.

If you can get hold of older DirectX SDKs there is a sample called MFC-Texture, which used Direct3d in a small control on a dialog.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!