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madx

3dsmax to X file Exporter

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Hello Everybody, Just joined the forum. I am writing a game and need a Max to X file exporter. I have tried Pandasoft (which is really good by the way) and kW X-port as well but they both dont export an LOD version of my model properly so im writing one using the old sample by Microsoft as a base for the max plugin. Problem is there is a Bip01_Footsteps frame (Node in Max terms) which isnt part of the model that is exported as well. How can i identify this node (besides using like strcmp(pNode->NodeName(), "Bip01_footsteps")) while parsing the node chain, in order to eliminate it from the linked lists of nodes (frames in directX) that i write to X file? Pls help.

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bip01_* indicates its a bone, when you export from max you can check to see if an INode is a bone. check the max sdk help file for more info

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